Friday, January 9, 2009

A little feature showcase before I head off to examland :( :

Note the:
- Variable clearance allows hiding behind the concrete block (which for this purpose I will also include in the pack, just made it today)

- MODUL hooked me up with kick ass turned out anims (and death anims)

- Destruction comes with custom textures and animations :)

What you cant see i guess is that hamis hooked me up with some killer sounds. Also the gunner sight is done and soon to be added the sights for the bow gunners.
Ciao :)

Saturday, January 3, 2009

And Voila....

Here's the result:


On the pic you can spot a few new things:

- Obviously the beginnings of the BMD 1P are apparent with the new Konkurs launcher. So far everything has been configged and animated so I just have to do the necessary model and texture adjustments and then its ready.

- The random numbering and marking system is working nicely.

- You can spot that you can now adjust the ground clearance of the vehicle :). This feature in real life is used for paradropping and hiding behind emplacements.

- Another feature which cannot be seen on the shot is that the vehicle raises its nose as it picks up speed.

- And of course the best for last :) : .....both bow machineguns are now operational thanks to RavenDK :).

Ciao ;)



Some more...

So you all played the Alpha of the BMD1 during the holidays (which I hope were good for all) an all the positive response and kind comments have boosted me to massive advances in the pack, in fact the progress is so great I have decided that it is time to start on the BMD 1P. I've so far just modeled the 9P135M-1 Konkurs launcher that replaces the 9S428 launcher of the BMD.


Overall the P version will not be that different with only a few hull changes here and there. Stay tuned for more reports as I keep progressing.

Ciao