A little feature showcase before I head off to examland :( :
Note the:
- Variable clearance allows hiding behind the concrete block (which for this purpose I will also include in the pack, just made it today)
- MODUL hooked me up with kick ass turned out anims (and death anims)
- Destruction comes with custom textures and animations
What you cant see i guess is that hamis hooked me up with some killer sounds. Also the gunner sight is done and soon to be added the sights for the bow gunners.
Ciao :)
Friday, January 9, 2009
Saturday, January 3, 2009
And Voila....
Here's the result:
On the pic you can spot a few new things:
- Obviously the beginnings of the BMD 1P are apparent with the new Konkurs launcher. So far everything has been configged and animated so I just have to do the necessary model and texture adjustments and then its ready.
- The random numbering and marking system is working nicely.
- You can spot that you can now adjust the ground clearance of the vehicle :). This feature in real life is used for paradropping and hiding behind emplacements.
- Another feature which cannot be seen on the shot is that the vehicle raises its nose as it picks up speed.
- And of course the best for last :) : .....both bow machineguns are now operational thanks to RavenDK :).
Ciao ;)
So you all played the Alpha of the BMD1 during the holidays (which I hope were good for all) an all the positive response and kind comments have boosted me to massive advances in the pack, in fact the progress is so great I have decided that it is time to start on the BMD 1P. I've so far just modeled the 9P135M-1 Konkurs launcher that replaces the 9S428 launcher of the BMD.
Overall the P version will not be that different with only a few hull changes here and there. Stay tuned for more reports as I keep progressing.
Ciao
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