Wednesday, November 24, 2010
Friday, November 19, 2010
Thursday, November 18, 2010
Tuesday, November 16, 2010
Monday, November 15, 2010
Sunday, November 14, 2010
Sunday, October 31, 2010
Wednesday, October 27, 2010
Some other things
An NSVT I made for the T80 Pack. High poly version:

Low poly version with normals baked and materials applied:

In game:

Meanwhile....
I know there hasn't been much updating here, but work on this has moved on in the framework of the Red Hammer Studios.
BMD-2 Pack was released a while ago for Arma 2: Combined Operations.


This one was completely scratch made, and made very little use of the previous model. This resulted in a much more accurate model.
Based on the BMD-2 hull I was then able to come back and remake a BMD-1 turret with much higher accuracy.

There are many more versions planned, such as this MRLS:

Friday, January 9, 2009
A little feature showcase before I head off to examland :( :
Note the:
- Variable clearance allows hiding behind the concrete block (which for this purpose I will also include in the pack, just made it today)
- MODUL hooked me up with kick ass turned out anims (and death anims)
- Destruction comes with custom textures and animations
What you cant see i guess is that hamis hooked me up with some killer sounds. Also the gunner sight is done and soon to be added the sights for the bow gunners.
Ciao :)
Note the:- Variable clearance allows hiding behind the concrete block (which for this purpose I will also include in the pack, just made it today)
- MODUL hooked me up with kick ass turned out anims (and death anims)
- Destruction comes with custom textures and animations
What you cant see i guess is that hamis hooked me up with some killer sounds. Also the gunner sight is done and soon to be added the sights for the bow gunners.
Ciao :)
Saturday, January 3, 2009
And Voila....
Here's the result:

On the pic you can spot a few new things:
- Obviously the beginnings of the BMD 1P are apparent with the new Konkurs launcher. So far everything has been configged and animated so I just have to do the necessary model and texture adjustments and then its ready.
- The random numbering and marking system is working nicely.
- You can spot that you can now adjust the ground clearance of the vehicle :). This feature in real life is used for paradropping and hiding behind emplacements.
- Another feature which cannot be seen on the shot is that the vehicle raises its nose as it picks up speed.
- And of course the best for last :) : .....both bow machineguns are now operational thanks to RavenDK :).
Ciao ;)
So you all played the Alpha of the BMD1 during the holidays (which I hope were good for all) an all the positive response and kind comments have boosted me to massive advances in the pack, in fact the progress is so great I have decided that it is time to start on the BMD 1P. I've so far just modeled the 9P135M-1 Konkurs launcher that replaces the 9S428 launcher of the BMD.

Overall the P version will not be that different with only a few hull changes here and there. Stay tuned for more reports as I keep progressing.
Ciao
Friday, December 26, 2008
PUBLIC ALPHA OF BMD1


So here you go peeps. Happy Holidays! I am proud to present the BMD1 public alpha.This addon is NOT meant to function as nor does it represent the quality of the finished product. It is only meant to test out the basic workings and provide the player with something to mess around with during the holidays.
----------------------
INSTALLATION
----------------------
To install this addon please put the SA_BMD_PACK_1.pbo in the \Addons\ folder of your Armed Assault installation. If you would like to use it with a MOD that is already installed on your computer then put this pbo in the @MODNAME\Addons\ folder.
After a successful installation the addon should appear in the editor under OPFOR>VDV VEHICLES>BMD 1.
----------------------
KNOWN ISSUES
----------------------
There are a number of known issues with the current version:
- The AT3 proxy does not disappear after being fired. Neither does it when all ammo has been depleted.
- Gunner optics are not correct.
- No damage textures as a proper damage model is yet to be developed.
- No interior textures as they are yet to be done.
- Not binarized.
- Not signed.
Please do not report these issues.
COPYRIGHTS
The contents of this package are distributed openly and free of charge for the purpose of education. You are welcome to look and dismantle it as you see fit. However, reproduction and release of any of the content contained in this addon without the permission of the author is prohibited. Armed Assault is a trademark of Bohemia Interactive.
DISCLAIMER
This addon is provided as is and the author is not responsible for any damage it may cause to your Armed Assault installation or your computer.
BIG THANKS TO
- Jarek “TOPAS” – for his valuable texturing tips.
- Vilas – for answering a few oxygen related questions.
- Uralaz – track texture.
- Gedis - for invaluable info
Enjoy
----------------------
INSTALLATION
----------------------
To install this addon please put the SA_BMD_PACK_1.pbo in the \Addons\ folder of your Armed Assault installation. If you would like to use it with a MOD that is already installed on your computer then put this pbo in the @MODNAME\Addons\ folder.
After a successful installation the addon should appear in the editor under OPFOR>VDV VEHICLES>BMD 1.
----------------------
KNOWN ISSUES
----------------------
There are a number of known issues with the current version:
- The AT3 proxy does not disappear after being fired. Neither does it when all ammo has been depleted.
- Gunner optics are not correct.
- No damage textures as a proper damage model is yet to be developed.
- No interior textures as they are yet to be done.
- Not binarized.
- Not signed.
Please do not report these issues.
COPYRIGHTS
The contents of this package are distributed openly and free of charge for the purpose of education. You are welcome to look and dismantle it as you see fit. However, reproduction and release of any of the content contained in this addon without the permission of the author is prohibited. Armed Assault is a trademark of Bohemia Interactive.
DISCLAIMER
This addon is provided as is and the author is not responsible for any damage it may cause to your Armed Assault installation or your computer.
BIG THANKS TO
- Jarek “TOPAS” – for his valuable texturing tips.
- Vilas – for answering a few oxygen related questions.
- Uralaz – track texture.
- Gedis - for invaluable info
Enjoy
Friday, November 28, 2008
Shootin' with the PROJECT
Topas, a very talented texturer and action photographer took these pictures for me. One of them features a peek into Project '85. Oh btw, did I mention that the BMD will be featured there? We're pretty busy with all sorts of stuff but I have not forgotten this baby :).


The shots have been color corrected a bit. A bit on the progress: right now I have added the correct shadows and geometry lods. I have also fitted the AT3 rocket (missing form the shots as I still have some problems with it). Optimizing the resolution lods right now and getting ready to start on the interior. Oh yeh and got the dampers and all the other animations working ok.
Thats it for now!
Cheers
Tuesday, November 11, 2008
TEXTURING HOW-TO RELEASED!
I'm proud to release my texturing tutorial. This 'how-to' will explain my texturing workflow abit with some techniques I use. Durring the tutorial I will be making normal, color and specular map for a tank armor plate.
You can grab the file here. It is a PDF file of about 3MB.
Hope its usefull to somebody!
Regards,
Alex
Thursday, November 6, 2008
Redux
Time for a little update :),
After a bit of pondering I decided that I really wasn't satisfied with the texturing that I did previously so I sat down to re-do it. And thanks to some tips here and there I think i got it better this time :). Besides the old textures were way too dark according to alot of people. So, here's the result:


Hope you people like what you see ( ignore the number alpha errors :)) Still loads to do as usual but getting the hang back of 02 including the blasted shadowLod.
Btw I am working on a comprehensive texturing tutorial which will cover all the techniques I used above like getting the specular and normal maps + setting up the basic rvmat. I would expect it to be done next weekend.
Cheers
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