Sunday, October 5, 2008

GameOn


After just a bit too much swearing at O2, configging and the whole lot and banging my head about RVMATS I managed to get the thing in to the engine. Here's some proof:



If today is of any indication then this stage of the process is going to be painful. Need to figure out why I get weird specularity errors on some parts while not other; get the numbers in, change track textures and then move on to the rest of the LODs. Overall I'm very happy to see it in game finally and that on some parts of the model the normal and specular maps look fantastic.

I'm also working on writing some info on normal and specular map creation for ArmA, so stay tuned.

Ciao.